Elf
Inspired by the light of the heavens and guided by centuries of wisdom, the Elves of Vaeria are graceful stewards of nature whose societies balance ancient tradition with quiet ambition.
Ability Score Bonuses
Stats
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Value
–
+2
–
+1
–
–
Physical Characteristics
Average Height: 5′ – 6.5′
Average Weight: 100 – 200 lbs.
Size: Medium
Lifespan: 750 years
Speed: 35′
Race Information
Languages: Common & Elvish
Homeland(s): Thaseryn-Dal & Hyenna-Dal
Skill Proficiencies: Perception
Typical Alignment: Good
Culture & Society
There are two distinct races of elves in the realm of Vaeria, the Dusk Elves and the Dawn Elves. While they share a similar heritage these two races are as different as night and day, literally.
Dawn elves are usually tan in complexion and have hair and eye colors that lean towards lighter shades. The dawn elves believe that the sun is the source of all life and worship it as a benevolent god that provides and protects the world. They revel in the natural world of daylight and the growing flora of the forest.
Dusk elves on the other hand have pale skin tones combined with dark hair and eye colors. The dusk elves cast their gazes heavenward to the beauty of the night sky for inspiration. They believe that the world’s destiny is written in the stars, if only they can find the key to unlock its mysteries. Dusk elves venerate wildlife and the natural cycle of life and death they represent.
Over 10,000 years ago the two factions of elves waged a savage campaign against one another in what was later referred to as, “The Eclipse Wars.” There has been a deep racial enmity between the two factions ever since. The cause of the conflict is unknown to outsiders and has been the subject of much speculation by scholars throughout the ages.
The elves were a faction race created by the pantheon of light to be their mortal representatives upon the face of Vaeria. This aspect of their history has caused the elves to become haughty and prideful.
Racial Traits
- Darkvision – Your darkvision has a radius of 60 feet.
- Fey Ancestry – You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
- Trance – Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
- Mask of the Wild – You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Mask of the Wild is only available during daylight hours for Dawn Elves and at night for Dusk Elves.
