Niffin
Born when an uncontrolled spell consumes its caster, Niffin are beings of pure arcane energy believed to have been preserved by the Mystic Triumvirate to continue their existence in service to magic.
Ability Score Bonuses
Stats
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Value
–
–
–
+2
–
+1
Physical Characteristics
Average Height: 5′ – 6′
Average Weight: 80 – 120 lbs.
Size: Medium
Lifespan: Unkown
Speed: 30′
Race Information
Languages: Common
Homeland(s): None specific
Skill Proficiencies: Arcana
Typical Alignment: Any
Culture & Society
Niffin are beings of pure magical energy, created when a caster fails to maintain control while casting a spell and becomes consumed by it. The spell becomes unstable and the magic burns away everything leaving an entity of pure arcane energy. Many suspect that the Mystic Triumvirate intervenes to save those they deem worthy from total destruction, transforming them into Niffin in order to continue their existence in service to magic.
When a caster is consumed by a spell, their body will begin to distort rapidly, their hands bursting into arcane flames, and their body is transformed into pure magical energy. Once a caster becomes a Niffin, they retain their previous overall physical appearance, but it only a physical manifestation. Their physical form will partly burn with the magical energy coursing through them like blood in their veins. Additionally, the iris of their eyes is replaced by glowing arcane symbols.
This race is not a playable option upon character creation. Rather a player must undergo the transformation ritual and survive the ordeal of changing into a Niffin.
Racial Traits
- Arcane Origins – As an arcane being you have an intrinsic understanding of all things magical in nature. Your proficiency bonus is doubled for any arcane based skill check.
- Eldritch Sight – Your vision is constantly under the effect of the Detect Magic spell.
- Magic Affinity – You have advantage on saving throws against spells and other magical effects.
- Innate Spellcasting – You know the Mage Hand cantrip. Starting at 3rd level, you can also cast Mage Armor with this trait. Once you cast it, you can’t do so again until you finish a long rest. Once you reach 5th level, you can also cast the Misty Step spell once per day. Intelligence is your spellcasting ability for these spells
